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Color: Blue
Range: Mid-ranged
Passives: +500 Control Duration Potency, +250 Sorcery Damage Potency
Primary: Mindlash
Secondary: Confound
Utility: Illusory Escape
Spark power:
Trait: Psychic Prowess
Other languages:

The Mindmage is a starting class in Magic: Legends typically associated with blue Mana.

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Description[edit | edit source]


A master of mental magic, the Mind Mage manipulates how one percieves the world around them. Enemies shold take caution, because as they are trapped in an illusion, the Mind Mage attacks their pysche directly. (in-game description)

Passives[edit | edit source]

+500 Control Duration Potency
+250 Sorcery Damage Potency

Powers[edit | edit source]

  • Primary: Mindlash: Blast enemies in front of you with a barrage of energy orbs.
  • Secondary: Confound: Deal damage to foes in a cone in front of you. Confuse a random foe that was not killed in this way for 6 seconds, then Stun the rest for 3 seconds.
  • Utility power: Illusory Escape: Taunt foes with an illusion of yourself and gain increased movement speed.
  • Spark power: ?

Level Upgrades[edit | edit source]

Level Upgrade
3 Mana Surge: Gain 3 mana over 6 seconds, then draw a spell.
4 Rend Mind: Mindlash's final strike deals 150% additional damage to enemies hit in the last half of the attack area.
6 Hallucination: Spark meter cost: 60/second
Confuse foes around you as long as this power is active.
You may not cast spells or use class abilities while this power is active, but you gain access to new power(s) during its effect.
Primary: Psy Orb
Deal damage to foes in a line in front of you, and additional damage to foes at the end of the line.
7 Maddening Thoughts: Confound can Confuse an additional target, and the duration of the effectc is increased by 2 seconds.
10 Living Illusion: Illusory Escape's illusion explodes on termination, inflicting damage and Greater Slow to enemies nearby.
15 Crush Mind: When a creature you control with 2 or greater Toughness dies, Disorient foes near that creature for X seconds, where X is equal to the Toughness of that creature.
22 Emergency Illusion: Falling below 25% health, will cause you to summon a 0/6 Illusion that taunts when it enters the battlefield.
30 Trait: Psychic Prowess: Casting non-creature spells grants +1/+1 to a random creature you control for 10 seconds.

Starter Deck[edit | edit source]

The blue starter deck for the Mindmage can be here found soon.

Lore[edit | edit source]

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References[edit | edit source]

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