Necromancer

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Class-necromancer.jpg
Necromancer
Color: Black
Range: Mid-ranged
Passives: +500 Sorcery Damage Potency, +250 Sorcery Healing Potency
Primary: Grim Siphon
Secondary: Grave Upheaval
Utility: Necromantic Aura
Spark power: Death campaign
Trait: Necrotic Burst
Infobox-border-diamond.png
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The Necromancer is a starting class in Magic: Legends typically associated with black Mana.

“The Necromancer is themed on the core values of black mana, personifying sheer power and embracing death and decay.”
Tradd Thompson[1]


Description[edit | edit source]

Necromancer-icon.png

The Necromancer attacks from a distance with their dark magic, summoning an army of undead to assist them in combat. The Necromancer understands that life is temporary, and even death can be useful. (in-game description)

The Necromancer is incredibly resourceful and focused on acquiring might however they can. They use the potency of darkness to raise minions from the dead, manipulate the flow of life energy, and make sacrifices in order to benefit their party during combat encounters.

Passives[edit | edit source]

+500 Sorcery Damage Potency
+250 Sorcery Healing Potency

Powers[edit | edit source]

  • Primary: Grim Siphon: Lash foes in front of you with your necromantic pendulum, dealing damage plus additional damage over 3 seconds. The damage over time effect also heals for 10% of the damage dealt.
  • Secondary: Grave Upheaval: Deal damage to foes in an area around target foe, then create two 1/1 Skeleton creature tokens, for 30 seconds, at that location. Each Skeleton still on the battlefield from a previous use of this ability is replaced by the new one.
  • Utility power: Necromantic Aura: Sacrifices any active skeletons from Grave Upheaval to empower an aura that damages nearby enemies for a short time.
  • Spark power: Death campaign
    spark meter cost: 60/sec
    Create a 1/1 skeleton, 1/1 skeleton archer, 2/2 Zombie and 4/4 Zombie Hulk creature Token.
    Whenever a foe dies while under the effect of Necrotic Curse, random create a 1/1 ora 1/1 skeleton, or a 1/1 skeleton archer, or a 2/2 Zombie creature token at its location.
    If it was Champion rank or above, create a 4/4 Zombie Hulk creature token instead.
    When this effct expires,each creature that was created in this way dies and deals 200% of its damage to foes around it.
    Primary: Necrotic Curse
    Channel a stacking effet in a cone in front of you. This effect deals damage over 3 seconds and heals for 25% of the damage dealt.

Level Upgrades[edit | edit source]

Level Upgrade
3 Mana surge
4 Grim feast: Grim siphon now heals a creature you control with the lowest health percentage for 10% of damage dealt, and the final attack deals additional damage
6 Death campaign => see spark ability
7 Three's a crowd: Grave upheaval creates an additional 1/1 Skeleton Archer Creature token
10 Siphoning aura: Necromantic aura now heals the Necromancer for 10% of the damage dealt
15 Aether absorption: Whenever you cast a sorcery, heal for 5% of your maximum health over 3s
22 Scavenging Horde: Whenever a creature you control dies, another ramdom creature you control gets +1/+1 for 10 seconds
30 Trait: Necrotic burst => whenever a creature you control die, it deals 200% of its damage to foes around it over 5s

Starter Deck[edit | edit source]

The black starter deck for the Necromancer can be found on MLaRPG.com.

Lore[edit | edit source]

Coming soon.

References[edit | edit source]

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