Sanctifier

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Class-sanctifier.jpg
Sanctifier
Color: White
Range: Ranged
Passives: +500 Sorcery Healing Potency
+250 Sorcery Damage Potency
Primary: Divine Bolt
Secondary: Wave of Radiance
Utility: Salvation
Spark power: Angelic Descent
Trait: Ward of the Sanctifier
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The Sanctifier is a starting class in Magic: Legends typically associated with white Mana.

“The Sanctifier embodies the gleaming brilliance and regimented structure associated with white mana.”
Barclay Chantel, Game Art Director[1]


Description[edit | edit source]

Sanctifier-icon.png

"The Santifier is the icon of all that is holy, supporting their creatures and allies from a distance. With the support of an angel and their powerful healing abilities, the Sanctifier calmly dispatches their foes with piercing bolts of light." (in-game description)

The Sanctifier is a long range damage dealer who benefits from incredible healing powers. They are able to dish out consistent, powerful heals outside of their starting deck, which makes them an ideal class for players who enjoy maintaining order on the battlefield.

Passives[edit | edit source]

+500 Sorcery Healing Potency
+250 Sorcery Damage Potency

Powers[edit | edit source]

  • Primary: Divine Bolt => Fire piercing bolt of holy energy at distant ennemies.
  • Secondary: Wave of Radiance => Create a wave of energy, dealing damage to enemies caught in the wake.
  • Utility power: Salvation => Gain a devotion counter, you and creatures you control are healed. Upon receiving 4 Devotion counters, create a 4/4 white Angel token with lifelink for 20 seconds and remove all Devotion counters
  • Spark power: Angelic Descent
    Spark meter cost: 60/sec
    Summon 5 4/4 white Angel creature tokens with Lifelink.
    You may not cast spells or use class abilities while this power is active, but you gain new power during this effect.
    Primary: Torrent of Radiance
    Create a wave of holy energy, dealing damage to ennemies and healing allies caught in the wake.

Level Upgrades[edit | edit source]

Level Upgrade
3 Mana surge
4 Divine blast: The 3rd hit from divine bolt now fires a spread of 3 simultaneous piercing bolt
6 Angelic Descent => spark power
7 Healing current : Wave of Radiance now heals allied creature in it's wake as well
10 Faith's Bounty : Salvation now resurrects your highest toughness non token creature
15 Seraphic Boon: After casting a Sorcery, the effectiveness of incoming healing from Lifelink is increased for 15s. This effect stacks up 6 times
22 Mending Aura: Half of all healing receive from lifelink will also heal nearby allies. Mendin Aura's healing will not trigger effects that are activated by incoming or outgoing healing
30 Sanctifier ward: While this Trait is slotted, whenever you heal an ally that target gains shield equal to 5% of its maximum health for 10 seconds. This effect can stack up to 5 times

Starter Deck[edit | edit source]

The white starter deck for the Sanctifier can be found on MLaRPG.com.

Lore[edit | edit source]

Coming soon.

References[edit | edit source]

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